#include "Rp2Math.h"

using namespace Rp2;

template<> const float Mathf::ZERO_TOLERANCE = 1e-06f;
template<> const float Mathf::PI = (float)(4*atan(1.0));
template<> const float Mathf::TWO_PI = 2.0f * Mathf::PI;
template<> const float Mathf::MAX_REAL = FLT_MAX;

template<> const double Mathd::ZERO_TOLERANCE = 1e-08;
template<> const double Mathd::PI = 4 * atan(1.0);
template<> const double Mathd::TWO_PI = 2.0 * Mathd::PI;
template<> const double Mathd::MAX_REAL = DBL_MAX;
//---------------------------------------------------------------------------------------------------
